#pragma once
#include <vector>

class TouchData
{
public:
  int tEvent;
  int ID;
  int tagID;
  float lastX;
  float lastY;
  float X;
  float Y;

  float height;
  float width;
  float angle;

  float area;

  float dX;
  float dY;

  double last_sph_log;
  double last_sph_lat;
  double sphere_longitude;
  double sphere_latitude;

};


class EventStorer
{
private:
  
public:
  EventStorer(void);
  ~EventStorer(void);

  void touch_event (const std::vector<TouchData>& touchData);
};
